A proposed Taxonomic Framework for Design Variables with Elements of Gamification in E-learning Environments

Author

fayoum university

Abstract

The aim of the current research is to design a comprehensive classification framework proposed for the possible design variables for each element of gamification in e-learning environments, due to the lack of research that dealt with the elements of gamification in detail to the knowledge of researchers. Foreign research in studies has dealt with specific elements of gamification, A comprehensive unified classification has not been reached in which all opinions are consistent to include the elements of gamification as a whole in a detailed manner. As for Arab research, there are no Arab classification frameworks that define the elements of gamification  in a specific and detailed manner, or their design variables, and then the current research proposed a framework My classification includes the design variables and divided them into mechanical variables, dynamic variables, internal motivational variables, emotional variables, then he explained all the detailed variables for each element, and sought to link the variables and divide them into fourteen classifications that include the possible variables for each element

Main Subjects