Design criteria for activities in a microlearning environment

Document Type : Original Article

Author

Egypt Minia University Faculty of Specific Education Education technology department

Abstract

Abstract:

The role of education technology in improving and developing the educational curriculum in the current period and presenting it more effectively to achieve the targeted learning outcomes and to provide a graduate with competence to keep pace with the global labor market has been evident. The developers and designers of e-learning sought to find modern educational strategies that would be more popular with learners from the millennium generation Previous research has determined that the millennial generation of university students requires modern methods of education.

This generation needs education that relies on short instant messaging, interaction, and group activities. They are consumers of digital content largely because of their high technological skills. They are a generation where technology has been deeply integrated into their daily lives. Educational activities are a prominent element and partner in the educational process, and accordingly, many patterns and special models were constructed that enjoy the placement of educational activities in a unique position in the learning process, including the two patterns of practice (individual - cooperative) and the two patterns of practice (distributed - focused).

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