Developing motion graphic skills using an e-learning environment for Instructional Technology Students

Document Type : Original Article

Authors

1 Faculty of specific education

2 minia

3 Assistant Professor of Educational Technology - Minia University

Abstract

The aim of the current research is to develop Motion Graphic skills for Instructional Technology Students by E-learning Environment, The researcher used the quasi-experimental design With one experimental group, which depends on applying the measurement tools before, then applying the experimental treatment material, and then applying the measurement tools post This is to determine the effectiveness of the electronic learning environment in developing the graphic animation skills of the research group. The measurement tools consisted of a cognitive test to measure the cognitive side of Motion Graphic skills, and a product evaluation card to measure the skill side Motion Graphic skills. The experimental treatment material was an

E-learning environment that the researcher designed and published through Google Classrooms, The sample consisted of (40) male and female students from the fourth year - Department of Instruction Technology-Faculty of Specific Education- Minia University. The researcher applied the research experiment to the students of the research sample in the first semester of the academic year 2022-2023. The results of the research indicated that there are statistically significant differences between the pre and post application of the research tools This indicates the effectiveness of the e-learning environment in developing Motion Graphic skills among students of educational technology

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