Modern technologies for animation programs and its role in the educational software industry

Document Type : Original Article

Author

Ministry of Education-State of Kuwait

Abstract

A large number of graphical technique programs which are specialized in the construction of two and three dimensional animations competing with the modern versions. From its essence techniques and strong processors. With advanced capabilities which extent of the effects characterized by the visual splendor that used in the manufacture of interactive educational programs in the curricula of the different educational stages. From what led to simpler and more accurate methods. where the techniques of the animated program is selected as a collective interactive environment to create all or most of the content of the interactive educational program from screens to complex or simpler buttons and navigating between them. It can also handle drawing and coloring the diversity in techniques and pathways movement to be closer to reality. Moving with frames which is easy to create 2D animations in educational movies. Differences in appearance between main frames are automatically calculated by the process known as inter-motion. Bone movement 2D technology by graphical program in a cutting digital graphics into layers based on cutting the parts to be moved each in a separate layer. Inter-transmission animation technology for the possibility of moving them separately and moving the dot drawings by determining the primitive and the final status of the character. The 3D animation also concludes the inter-staff bi-dimensional automatically. Also the virtual skeleton (models) moving by drawing a 3D polygon and create characters by creating beings and check the installation of scenes, moving camera that connects the viewer in the same space.

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