Gestures-based Electronic Educational Games and their Impact on the Usability at Primary School Pupils

Authors

1 Faculty of Specific Education, Minia University

2 minia university

Abstract

Play-based learning is a research area that has received increasing attention in recent years, as the advent of gesture-based technology and gesture recognition devices has opened doors for a new generation of educational games that allow for more natural interfaces that are closer to the tasks that are actually being performed.
Usability is a controversial issue in the field of human-computer interaction, yet more research is still needed to understand user behaviors of systems and environments that rely on multimedia, in order to help designers and developers build natural, robust and appropriate user interfaces, The user-centered design methodology is the most popular method for designing that interaction and building better, more appropriate user interfaces.
The current research aimed at using electronic educational games based on gestures and measuring their impact on the usability of elementary school students by preparing a usability scale consisting of (6) dimensions: the purpose of the games, impression, ease of use, content, navigation and interaction, visual design, And the need for educational games based on gestures, and the current research used the experimental method, where the research applied to one experimental group consisting of (30) pupils in the third grade of primary school. The results showed that pupils scored higher on the usability scale and exceeded the specified level of usability.

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