Design a Suggested Strategy to Adapt Augmented Reality Based on Gamification to the Styles of Student Players

Document Type : Original Article

Authors

1 Faculty of specific education

2 faculty of specific education

3 faculty of education

Abstract

The research aimed to design a strategy to adapt the augmented reality environment with Gamification according to the styles of student players (achiever, explorer, socializer, and killer). This classification was chosen for its novelty and suitability for the university stage. By looking at the literature, models and strategies of augmented reality environments and gamification, the current research reached a proposed design for the strategy that includes three main stages, the introductory stage included a record of student data in the learning environment, tribal tests of the knowledge side of skills, and the classification of students playing with gamification to determine the style of each student through its results; The design stage included the structure and design of digital catalysts (user interface, division of content into levels, use Avatars, leader board, achievements, current location, store, sale and purchase in augmnty-currencies, adaptation design for awards, store contents, display method, promotion, structuring Designing augmented reality with educational content using an augmented reality application and enhancing its Gamification elements, to appear on the student's phone screen); The final stage included performing tests and monitoring results, all the way to providing feedback. The research recommends employing the strategy in other situations and measuring its effectiveness.

Keywords

Main Subjects