The effectiveness of designing an electronic learning environment based on gaming incentives in developing programming skills for middle school students

Document Type : Original Article

Abstract

The research aimed to reveal the effectiveness of designing an electronic learning environment based on gaming incentives in developing programming skills for prep students, and the research used the semi-experimental approach, and the sample consisted of (70) third-grade students, who were randomly divided into two groups, the experimental group The number (35) students use an electronic learning environment based on the stimuli of games, and the control group and their number (35) students use traditional education, the research relied on two tools, an achievement test and a card to observe the skill performance, and the results of the research: There are statistically significant difference at the level of significance ( 0.05 ≥ α)
Between the average score of the students of the experimental group (an electronic learning environment based on game stimuli) and the average score of the students of the control group (traditional education) in the post-implementation of the achievement test and the observation card for the benefit of the experimental group, and the research recommended the need to take advantage of the electronic learning environment based on the stimuli of the games that were prepared In the current research to develop programming skills for prep students.

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