Interaction between the practice pattern (distributed / focused) and mental capacity (high / low) in the environment of digital game stimuli and their effect on the development of computer learning outcomes for primary school students

Document Type : Original Article

Author

College of Education - Al-Azhar University

Abstract

The aim of the research is to find out the effect of the interaction between the practice style "distributed / focused" and the mental capacity "high / low" in the environment of digital game stimuli in developing the products of computer learning for primary school pupils. To achieve this goal, game levels were defined in a number of challenges and tasks related With the training needs of skills, the digital game levels were produced in the form of tasks that are accomplished in a specific time period, and educational activities in light of criteria for designing the environment to employ the elements and mechanisms of play, and the global two-way design pattern was used "2X2", and the research sample consisted of (120) One hundred and twenty pupils, were randomly chosen, divided into four experimental groups, each group consisted of (30) thirty pupils, and the tools consisted of an achievement test, a note card for performance skills, a scale to determine pupils' attitudes about the playing environment, and appropriate statistical treatment methods were applied Using SPSS.V 21, the most important research results were in the observed effect of the environment of digital game stimuli for the benefit of the experimental group that was studied using the same pattern. The "distributor" and "high" mental capacity to accomplish play challenges, and recommended the adoption of modern strategies that support the continuous motivation of pupils and develop logical thinking to achieve and accomplish specific play tasks.

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